Virtual Reality (Ain't It Always?) Zen Project

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  • Myosha
    Member
    • Mar 2013
    • 2974

    #16
    Hello,

    Thank you for the link

    When the plug's pulled . . . .


    Gassho
    Myosha
    sat today
    "Recognize suffering, remove suffering." - Shakyamuni Buddha when asked, "Uhm . . .what?"

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    • Jakuden
      Member
      • Jun 2015
      • 6141

      #17
      The comments after the article are amusing... one of them says "Top tip: you can't attack the Buddha boss when his hand is up. Wait until it drops then zap him with the cartesian cannon. Aim for the head."

      Gassho,
      Jakuden
      SatToday

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      • Sekishi
        Dharma Transmitted Priest
        • Apr 2013
        • 5673

        #18
        Originally posted by Jakuden
        The comments after the article are amusing... one of them says "Top tip: you can't attack the Buddha boss when his hand is up. Wait until it drops then zap him with the cartesian cannon. Aim for the head."
        This reminds me of ZenMOO. If I may be permitted to stroll down Nerd Memory Lane...

        When I was in college back in the 90's, lots of people played multi-user text games called MUDs, or MUSHes, or MOOs. Most were either role playing adventure worlds or social environments. Imagine:

        You are in a room. There is a doorway to the south. You see here:
        Sekishi, a box, a candle, a frightening dragon

        Sekishi says, "Hello there new player. Let me know if you need any help. Also, be careful of the Dragon..."

        > light candle

        I'm sorry, but you don't have any matches to light the candle.

        > go south

        The Dragon does not seem to appreciate your constant running around and squishes you flat. Game over. [Disconnected.]
        Etc. Anyhow, there was actually a sort of anti-MOO called ZenMOO. If after connecting, if you looked around, said things, or otherwise engaged with the "world", you'd get a gruff reminder to sit down and shut up. If you did not heed the reminder you'd get kicked off. However, if you were quiet and waited, eventually it would say something cryptic. If you did not respond, it would kick you off ("Too bad, you seem to have fallen asleep... [Disconnected.]"). If you did respond, your response was remembered, and would eventually be manipulated and fed back to another user (e.g. via some sort of "mad libs" algorithm presumably).

        I guess it was a sort of do nothing and you kill sentient beings, say something and you fall into hell type situation.

        Unfortunately, I believe it was eventually shut down for indecency. Make of that what you will.

        Gassho,
        Sekishi

        #sattoday
        Sekishi | 石志 | He/him | Better with a grain of salt, but best ignored entirely.

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        • Meian
          Member
          • Apr 2015
          • 1720

          #19
          Fellow nerd here, and INFJ, but that is irrelevant, sort of ......

          Your game sounds like the game TaskMaster (TaskMaker? idk, been many years) that I used to play. Similar responses, and while I never played it against others, I ran into some strange characters, and often got killed by a shovel, golem, or lack of a weapon that was somehow not available in a previous level. "You cannot fight back. You are dead. Game over." Usually when I was unable to save the game or retrace my steps. Five hours later.

          People wonder why I don't game anymore, lol!

          Jundo's description of a 3D zendo sounds heavenly though, and just reaffirms my desire to learn app coding after my university program in medical coding and health information technology is finished next year. I spend my life on computers and research anyway, may as well learn more coding!

          Gassho
          Kim
          Sat today
          鏡道 |​ Kyodo (Meian) | "Mirror of the Way"
          visiting Unsui
          Nothing I say is a teaching, it's just my own opinion.

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